洞察元宇宙對(duì)全球經(jīng)濟(jì)活動(dòng)的潛在貢獻(xiàn)
2023-02-20 00:00:00
許多人認(rèn)為元宇宙會(huì)是互聯(lián)網(wǎng)的傳承者與互聯(lián)網(wǎng)加強(qiáng)版。但如果換個(gè)角度去思考,元宇宙創(chuàng)造的數(shù)字空間是最有望幫助實(shí)現(xiàn)不同物理空間之間的互動(dòng)與協(xié)作的沃土。打破平臺(tái)兼容壁壘,以不可限量的方式與體量加速社會(huì)潛力發(fā)展。早期元宇宙的組成部分,如增強(qiáng)現(xiàn)實(shí)、虛擬現(xiàn)實(shí)、混合現(xiàn)實(shí)、區(qū)塊鏈和不可偽造的代幣,已經(jīng)逐漸對(duì)全球經(jīng)濟(jì)活動(dòng)產(chǎn)生了潛在貢獻(xiàn),并有望成為元宇宙未來的核心支柱產(chǎn)業(yè)。
洞察元宇宙對(duì)全球經(jīng)濟(jì)活動(dòng)的潛在貢獻(xiàn)
許多人認(rèn)為元宇宙會(huì)是互聯(lián)網(wǎng)的傳承者與互聯(lián)網(wǎng)加強(qiáng)版。但如果換個(gè)角度去思考,元宇宙創(chuàng)造的數(shù)字空間是最有望幫助實(shí)現(xiàn)不同物理空間之間的互動(dòng)與協(xié)作的沃土。打破平臺(tái)兼容壁壘,以不可限量的方式與體量加速社會(huì)潛力發(fā)展。早期元宇宙的組成部分,如增強(qiáng)現(xiàn)實(shí)、虛擬現(xiàn)實(shí)、混合現(xiàn)實(shí)、區(qū)塊鏈和不可偽造的代幣,已經(jīng)逐漸對(duì)全球經(jīng)濟(jì)活動(dòng)產(chǎn)生了潛在貢獻(xiàn),并有望成為元宇宙未來的核心支柱產(chǎn)業(yè)。

近日Meta 委托國際經(jīng)濟(jì)咨詢公司Analysis Group編寫了一份元宇宙白皮書,預(yù)測了元宇宙技術(shù)對(duì)全球經(jīng)濟(jì)的影響。元宇宙這類突破性技術(shù)與現(xiàn)階段的數(shù)據(jù)對(duì)于建立相對(duì)完善且準(zhǔn)確的估算模型是一項(xiàng)很大的挑戰(zhàn)。但我們熟悉的互聯(lián)網(wǎng)、移動(dòng)電話、相機(jī)、多媒體等,組成了成熟的互聯(lián)網(wǎng)功能的移動(dòng)設(shè)備基礎(chǔ)設(shè)施和生態(tài)系統(tǒng)。該系統(tǒng)正是此次估算模型的重要參考。根據(jù)該移動(dòng)技術(shù)行業(yè)在全球范圍內(nèi)創(chuàng)造的直接及間接效益、就業(yè)率、以及社會(huì)效率的提升等數(shù)據(jù)對(duì)標(biāo)該超現(xiàn)實(shí)世界的潛在市值。

圖片來源丨《The Potential Global Economic Impact of the Metaverse》文章封面,如有侵權(quán)聯(lián)系我們立即刪除
該模型預(yù)測在2022-2031年的9年時(shí)間內(nèi),元宇宙對(duì)GDP的貢獻(xiàn)或達(dá)3.01萬億美元,且當(dāng)元宇宙被廣泛應(yīng)用在現(xiàn)階段相對(duì)集中的游戲、社交媒體、電子商務(wù)和娛樂板塊后之外,市場或可超過80萬億美元,其中亞太地區(qū)占比高達(dá)1/31。

數(shù)據(jù)引用來源丨《The Potential Global Economic Impact of the Metaverse》文章,如有侵權(quán)聯(lián)系我們即刻刪除
該報(bào)告讓我對(duì)未來元宇宙的發(fā)展?jié)摿Α⒖刹僮餍杂辛撕艽笃诖R梦恼掠^點(diǎn),其實(shí)現(xiàn)今的數(shù)字世界仍是不兼容的。例如,用戶需要有個(gè)人賬戶才能訪問Facebook或TikTok等社交媒體應(yīng)用,也需要有個(gè)人賬戶才能訪問Xbox或PlayStation等游戲機(jī)2。但在元宇宙中,用戶將被授權(quán)無縫地消費(fèi)數(shù)字商品和服務(wù)1。《時(shí)代周刊》的Andrew Chow支持這一愿景。他寫道:"不同于現(xiàn)今擁有的Facebook和Tik Tok賬戶,你發(fā)布的所有信息都?xì)w這些公司所有。在元宇宙里,你將能夠擁有你的數(shù)字人格以及你的所有想法和數(shù)字財(cái)產(chǎn),無論你“走”到哪里。
原文如下:“Instead of having separate Facebook and Twitter accounts in which everything you post is owned by those corporations, you will be able to own your digital personhood and all of your ideas and digital belongings wherever you go3.”
例如,一個(gè)人可以從一個(gè)平臺(tái)購買一件數(shù)字服裝或配件,當(dāng)他們?cè)L問另一個(gè)平臺(tái)時(shí)仍然 "穿 "著它,而不是將該數(shù)字產(chǎn)品限制在個(gè)人最初購買的平臺(tái)上使用4。
當(dāng)元宇宙不再是單一的公司或組織的產(chǎn)品或空間5,甚至不是所有的產(chǎn)品或空間,而是它們連接的方式時(shí),生活將變得更加現(xiàn)實(shí)且真實(shí)。元宇宙的宅生活,也必然會(huì)發(fā)生改變,創(chuàng)物說團(tuán)隊(duì)正在積極思考未來的居住形式,更好的去承接學(xué)習(xí)、生活、工作空間。屆時(shí)我們的“綠洲”也將更加生機(jī)勃勃。

參考文獻(xiàn):
1 Lau Christensen,Alex Robinson,”The Potential Global Economic Impact of the Metaverse”
2 Ball, Matthew, “The Metaverse: What It Is, Where to Find it, and Who Will Build It,” matthewball.vc, January 13, 2020, available at https://www.matthewball.vc/all/themetaverse. See also Radoff, Jon, “Web3, Interoperability and the Metaverse,” Medium, November 22, 2021, available at https://medium.com/building-the-metaverse/web3-interoperability-and-the-metaverse-5b252dc39da (“Right now, you probably use Facebook Login or Google Login to interact with a large number of online applications. … An important part of Web3 is inverting this model: instead of having a company own your identity and then granting you access to other applications — you will own your identity and choose which applications to interact with. This is accomplished by using a digital wallet such as Metamask (for Ethereum and ETH-compatible blockchains) or Phantom (used on the Solana blockchain). Your wallet becomes your identity, which can then allow you to use various decentralized applications on the internet that need to interact with your currencies and property. This includes decentralized finance applications — as well as metaverse experiences that will draw upon interoperable avatars, items for self-expression, game items, etc.”).
3 Chow, Andrew R., “Why TIME Is Launching a New Newsletter on the Metaverse,” Time, November 18, 2021, available at https://time.com/6118513/into-the-metaverse-time-newsletter/.
4 See, e.g., Meta, “The Metaverse and How We’ll Build It Together -- Connect 2021,” [YouTube video], available at https://www.youtube.com/watch?v=Uvufun6xer8, 6:32-7:17 (“Importantly, you should be able to bring your avatar and digital items across different apps and experiences in the metaverse.”); 37:48-37:55 (“And most importantly, there’ll be a real sense of continuity, where the things you buy are always available to you”).
5 Herrman, John, and Browning, Kellen, “Are We in the Metaverse Yet?” The New York Times, October 29, 2021, available at https://www.nytimes.com/2021/07/10/style/metaverse-virtual-worlds.html/.

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